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EA Sports College Football 25 was a hit before it was even fully released. It went on to become the best-selling game of the year so far, beating out Helldivers 2 and and Madden NFL 25. Now, it’s taking a victory lap with another massive update and the addition of an in-game generative AI tool.
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The October title update for College Football 25 adds player ability updates, rating adjustments, and over 700 new players. There are lots of typical bug fixes and gameplay adjustments, but also something completely new for an EA sports game: Adobe Express. The program will let players design custom logos for stadiums and jerseys in College Football 25's Team Builder mode, either from scratch or using generative AI.
“Team Builder is getting an upgrade!” reads the developer commentary part of the patch notes. “We’re excited to announce a new partnership with our friends from Adobe. Adobe Express, a content and design generation tool, is now integrated as an optional feature into Team Builder, allowing you to express your creativity and customize your experience in more ways than ever.”
Players need to have an existing Adobe account and pay out of pocket for the generative tool, but they’ll get 25 credits to start with. Some players already use Adobe to make their designs and import them separately, while others prefer to use the in-game tools. “God, I hope they keep the Adobe thing as optional because I have a fear it will become Adobe everything by the next game so they can have that partnership and reap more money off this game,” wrote one fan on the subreddit. “As well Adobe at least for me is a slow-ass tool.”
Earlier this year, EA CEO Andrew Wilson said that AI tools, including machine learning, were the only way that College Football 25, with thousands upon thousands of unique players hailing from all different schools, was able to be made. It’s the franchise’s first new sequel since 2013 back when it was called NCAA Football 14. And whether due to pent up demand or the explosion in popularity of college football in the years since, College Football 25 has already become the best-selling sports game ever, according to the market data firm Circana.
You can find the full patch notes for the October 24 title update below:
GAMEPLAY
General
Refreshed the Ability Loadouts of players in Front End Rosters.DEV NOTE: These ability changes are based on current player performance this season and changes to their ratings. We focused on the Top 25 teams in the game and their players. This will result in players like Ashton Jeanty receiving an upgrade to his abilities. Make sure to check out your favorite players to see if they have had any changes! Reduced the frequency of pitches out of tackles missing the pitch back.Fixed aftershock ability inappropriately triggering on blocks.Alignment
Fixed an issue where using a Cover 3 Shell on a Cover 1 Blitz play vs Empty Base Flex or Trio would result in the Tight End being left open.Fixed an issue where using a Two High Coverage Shell (Cover 2, Cover 4, etc.) on Nickel Over Double Bracket would cause the defense to align in a single high safety look.Fixed an issue where using a Cover 2 Coverage Shell on a Cover 1 play would result in the Tight End being left unguarded.Fixed an issue where using a Cover 0 Coverage Shell on Cover 2 Man vs Empty Base, Empty Chip, or Empty Quads would result in the inside receiver being left unguarded.Coverage
Added Box Call logic to Cover 4 Quarters and Cover 4 Palms to better Cover Bunch Formation route combinations.DEV NOTE: Box Call logic will dictate which eligible receiver a defender picks up/matches on. This is especially effective against Bunch and will have defenders in the best position to cover their assignments. Deep Zone, Quarter Flat, and 3 Rec Hook defenders will coordinate to make sure all eligible receivers are picked up.Fixed an issue where giving a Safety on the left side of the field the Outside Third L Defensive Hot Route would assign him to play outside third on the other side of the field.Fixed an issue where some press animations would press the receiver 10 yards down the field.Pass Blocking
Addressed an issue where using the Defensive Linemen Slant Inside Command would cause defenders to rush into the same gap.Changed the functionality of Defensive Linemen Shifts on Double A Gap defensive formations to eliminate unrealistic alignments.Fixed an issue where Pass Block targeting lines were not appearing when the user would enter Pass Block adjustments.Added new logic for Defenders to no longer be able to instantly disengage to the outside if they are given the Slant Inside D-Line Adjustment pre-snap.Settings & UI
Fixed the issue where users would not get any clock run off with Accelerated Clock turned ON for Online Head-to-Head Ranked Games.Fixed an issue where the Switch Stick delay setting that a user would set would not stick once the user changed the menu.